Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)Target Mountain becomes a 3/1 creature. It's still a land.
, : Exile target card from a graveyard., , Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name.
FlyingHaunt (When this creature dies, exile it haunting target creature.)When Belfry Spirit enters or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)Creatures with power less than Battering Wurm's power can't block it.
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)Flying: Return Skarrgan Firebird from your graveyard to your hand. Activate only if an opponent was dealt damage this turn.
Target player discards a card.Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)When the creature Cry of Contrition haunts dies, target player discards a card.
FlyingWhen Skeletal Vampire enters, create two 1/1 black Bat creature tokens with flying., Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.Sacrifice a Bat: Regenerate Skeletal Vampire.
Haunt (When this creature dies, exile it haunting target creature.)When Absolver Thrull enters or the creature it haunts dies, destroy target enchantment.
Haunt (When this creature dies, exile it haunting target creature.)When Absolver Thrull enters or the creature it haunts dies, destroy target enchantment.
Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.