As this creature enters, choose a creature type.This creature is the chosen type in addition to its other types.Other creatures you control of the chosen type get +1/+1.
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay rather than pay this spell's mana cost.Exile target player's graveyard.
When Oubliette enters, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
When Avenger of Zendikar enters, create a 0/1 green Plant creature token for each land you control.Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
When Well of Ideas enters, draw two cards.At the beginning of each other player's draw step, that player draws an additional card.At the beginning of your draw step, draw two additional cards.
Other blue creatures you control get +1/+1.: Target artifact creature becomes blue until end of turn.Tap an untapped blue creature you control: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
When Terastodon enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Equipped creature gets +1/+2.Equip Whenever a 1/1 creature enters under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
TrampleIslandwalk (This creature can't be blocked as long as defending player controls an Island.)Shroud (This creature can't be the target of spells or abilities.)
Flying, lifelinkSacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power.Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.