Equipped creature gets +2/+2 and has protection from white and from black.Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.Equip
Equipped creature gets +2/+2 and has protection from white and from black.Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.Equip
Destroy target creature if it has mana value 2 or less.Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Imprint — When Isochron Scepter enters, you may exile an instant card with mana value 2 or less from your hand., : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
+4: Target player exiles a card from their hand.−3: Exile target permanent.−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.
Equipped creature gets +2/+2 and has protection from green and from blue.Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.Equip
FlyingInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.): Skithiryx, the Blight Dragon gains haste until end of turn.: Regenerate Skithiryx.
Equipped creature gets +2/+2 and has protection from green and from blue.Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.Equip