At the beginning of your upkeep, put a +1/+1 counter on each creature you control with modular.Modular 6 (This creature enters with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Equipped creature gets +2/+1 and has ", Unattach Heartseeker: Destroy target creature."Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Target player reveals three cards from their hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.
, : Target opponent reveals cards from the top of their library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.
Choose one —• Destroy target land.• Search your library for a land card, put that card onto the battlefield, then shuffle.Entwine (Choose both if you pay the entwine cost.)
Cast this spell only during the declare attackers step.Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.