Equipped creature gets +2/+1 and has ", Unattach Heartseeker: Destroy target creature."Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Cast this spell only during your turn and only during combat.Choose one —• Creatures you control gain double strike until end of turn.• Untap all creatures you control. After this phase, there is an additional combat phase.Entwine (Choose both if you pay the entwine cost.)
: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.): Gain control of target artifact. (This effect lasts indefinitely.)
At the beginning of your upkeep, sacrifice a permanent.Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents of their choice.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)Indestructible (Damage and effects that say "destroy" don't destroy this creature.)If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
: Add .: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land., : Target Blinkmoth creature gets +1/+1 until end of turn.
You don't lose the game for having 0 or less life.Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
Equipped creature has first strike and ", Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker."Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible.Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)Equip
Indestructible (Effects that say "destroy" don't destroy this artifact.)At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.When Darksteel Reactor has twenty or more charge counters on it, you win the game.
Choose one —• Until end of turn, whenever a creature is dealt damage, destroy it.• Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness.Entwine (Choose both if you pay the entwine cost.)
Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand.