Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)FlyingWhen Chromescale Drake enters, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
, , Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
As an additional cost to cast this spell, sacrifice an artifact.Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Sacrifice a creature: Put a charge counter on Spawning Pit., Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
TrampleWhenever another artifact enters, put a +1/+1 counter on Arcbound Crusher.Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
All creatures able to block equipped creature do so.Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Imprint — When Spellbinder enters, you may exile an instant card from your hand.Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.Equip
: Add .Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage., : Attacking creatures get +1/+0 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each creature you control with modular.Modular 6 (This creature enters with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)