Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)Indestructible (Damage and effects that say "destroy" don't destroy this creature.)If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
At the beginning of your upkeep, you may put a charge counter on Aether Vial.: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
At the beginning of your upkeep, sacrifice a permanent.Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents of their choice.
: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.): Gain control of target artifact. (This effect lasts indefinitely.)
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible.Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)Equip
Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand.
Choose one —• Until end of turn, whenever a creature is dealt damage, destroy it.• Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness.Entwine (Choose both if you pay the entwine cost.)
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
, , Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
All creatures able to block equipped creature do so.Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)