Equipped creature has first strike and ", Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker."Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
As an additional cost to cast this spell, sacrifice an artifact.Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Indestructible (Effects that say "destroy" don't destroy this artifact.)At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.When Darksteel Reactor has twenty or more charge counters on it, you win the game.
: Add .: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land., : Target Blinkmoth creature gets +1/+1 until end of turn.
You don't lose the game for having 0 or less life.Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)FlyingWhen Chromescale Drake enters, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
Whenever Gemini Engine attacks, create a colorless Construct artifact creature token named Twin that's attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.
Sacrifice a creature: Put a charge counter on Spawning Pit., Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.
At the beginning of your upkeep, put a +1/+1 counter on each creature you control with modular.Modular 6 (This creature enters with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Equipped creature gets +1/+0.Whenever equipped creature deals combat damage to a player, that player discards a card.Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Target player reveals three cards from their hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.
Choose one —• Destroy target land.• Search your library for a land card, put that card onto the battlefield, then shuffle.Entwine (Choose both if you pay the entwine cost.)
Imprint — When Spellbinder enters, you may exile an instant card from your hand.Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.Equip
Mephitic Ooze gets +1/+0 for each artifact you control.Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.