Choose one —• Look at the top five cards of target opponent's library, then put them back in any order.• Look at the top five cards of your library, then put them back in any order.Entwine (Choose both if you pay the entwine cost.)
, : Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly.
Indestructible (Effects that say "destroy" don't destroy this artifact.), : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
FlyingAs long as Pristine Angel is untapped, it has protection from artifacts and from each color.Whenever you cast a spell, you may untap Pristine Angel.
You don't lose the game for having 0 or less life.Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
Equipped creature has first strike and ", Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker."Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
: Target creature becomes an artifact in addition to its other types until end of turn.: Until end of turn, target artifact creature becomes blue and isn't an artifact.
Affinity for Swamps (This spell costs less to cast for each Swamp you control.)Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.