Imprint — When Semblance Anvil enters, you may exile a nonland card from your hand.Spells you cast that share a card type with the exiled card cost less to cast.
When Myr Battlesphere enters, create four 1/1 colorless Myr artifact creature tokens.Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.−1: Creatures can't be blocked this turn.−8: You get an emblem with "Whenever you cast a spell, exile target permanent."
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)Other green creatures you control have intimidate.
FlyingMetalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach Nim Deathmantle to...
, Sacrifice Nihil Spellbomb: Exile target player's graveyard.When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
Flying: This creature gets +1/+0 until end of turn.: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
Whenever a land enters under an opponent's control, if that player had another land enter the battlefield under their control this turn, Tunnel Ignus deals 3 damage to that player.