Choose one —• Target opponent loses 1 life and you gain 1 life.• Exile up to three target cards from a single graveyard.• Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
First strike (This creature deals combat damage before creatures without first strike.)Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Enchant creatureWhen Abduction enters, untap enchanted creature.You control enchanted creature.When enchanted creature dies, return that card to the battlefield under its owner's control.
Serrated Arrows enters with three arrowhead counters on it.At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it., Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)When Knight of the Mists enters, you may pay . If you don't, destroy target Knight and it can't be regenerated.
You may exile a green card from your hand rather than pay this spell's mana cost.Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
Shroud (This creature can't be the target of spells or abilities.)Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)