Classic Sixth Edition
[2][W][W] Divine Transformation
6ED#17#N
Enchant creatureEnchanted creature gets +3/+3.
[uncommon] uncommon
Classic Sixth Edition
[3] Disrupting Scepter
6ED#281#N
, : Target player discards a card. Activate only during your turn.
[rare] rare
Classic Sixth Edition
[3][R] Spitting Drake
6ED#207#N
Flying: Spitting Drake gets +1/+0 until end of turn. Activate only once each turn.
[uncommon] uncommon
Classic Sixth Edition
[2][G][G] Maro
6ED#241#N
Maro's power and toughness are each equal to the number of cards in your hand.
[rare] rare
Classic Sixth Edition
[1][R][R] Pillage
6ED#198#N
Destroy target artifact or land. It can't be regenerated.
[uncommon] uncommon
Classic Sixth Edition
[4][U] Psychic Transfer
6ED#90#N
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
[rare] rare
Classic Sixth Edition
[1][G] River Boa
6ED#249#N
Islandwalk (This creature can't be blocked as long as defending player controls an Island.): Regenerate River Boa.
[uncommon] uncommon
Classic Sixth Edition
[3][W][W] Staunch Defenders
6ED#45#N
When Staunch Defenders enters, you gain 4 life.
[uncommon] uncommon
Classic Sixth Edition