Classic Sixth Edition
[1][B] Drudge Skeletons
6ED#123S#N
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
[common] common
Classic Sixth Edition
[2][U] Prodigal Sorcerer
6ED#88#N
: Prodigal Sorcerer deals 1 damage to any target.
[common] common
Classic Sixth Edition
[2][G][G] Creeping Mold
6ED#220#N
Destroy target artifact, enchantment, or land.
[uncommon] uncommon
Classic Sixth Edition
[3][W] Heavy Ballista
6ED#23#N
: Heavy Ballista deals 2 damage to target attacking or blocking creature.
[uncommon] uncommon
Classic Sixth Edition
[X][R] Blaze
6ED#168#N
Blaze deals X damage to any target.
[uncommon] uncommon
Classic Sixth Edition
[1][W] Circle of Protection: Green
6ED#10#N
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
[common] common
Classic Sixth Edition
[1][R][R] Wall of Fire
6ED#216#N
Defender (This creature can't attack.): Wall of Fire gets +1/+0 until end of turn.
[uncommon] uncommon
Classic Sixth Edition