When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.Equipped creature gets +1/+1.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
FlyingWhen Diluvian Primordial enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Vigilance (Attacking doesn't cause this creature to tap.)Other Soldier creatures you control get +1/+1 and have vigilance.When Captain of the Watch enters, create three 1/1 white Soldier creature tokens.
Flying, double strikeWhen Heavenly Blademaster enters, you may attach any number of Auras and Equipment you control to it.Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.