When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.Equipped creature gets +1/+1.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
FlyingWhen Diluvian Primordial enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
Flying, double strikeWhen Heavenly Blademaster enters, you may attach any number of Auras and Equipment you control to it.Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
Flying (This creature can't be blocked except by creatures with flying or reach.): Return target creature card from your graveyard to the battlefield tapped.