As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type.Equipped creature has ward , it can't be blocked, and its name and creature type are the last chosen name and creature type.Equip
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Investigate.III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.Timey-Wimey — : Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or...
Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.You may have The Master, Formed Anew enter as a copy of a creature card in exile with a takeover counter on it.
Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward .Affirmative — , : Target legendary creature can't be blocked this turn.Doctor's companion (You can have two commanders if the other is the Doctor.)
Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward .Affirmative — , : Target legendary creature can't be blocked this turn.Doctor's companion (You can have two commanders if the other is the Doctor.)
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
IndestructibleShadow (This creature can block or be blocked by only creatures with shadow.)Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)I — Create a Treasure token.II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.
FlashFirst strike, vigilanceWhenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)While voting, you may vote an additional time.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
FlyingWhen Atraxi Warden enters, exile up to one target tapped creature.Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward .Affirmative — , : Target legendary creature can't be blocked this turn.Doctor's companion (You can have two commanders if the other is the Doctor.)
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.