TrampleThe Third Doctor gets +1/+1 for each noncreature token you control.When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.
When The Eighth Doctor enters, mill three cards.Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
Flying, hasteConsume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.
When Gallifrey Stands enters, return all Doctor cards from your graveyard to your hand.At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.
Vanishing 12 (This enchantment enters with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 1/1 white Human creature token with ward and a 4/4 white Alien Rhino creature token.II — Investigate.III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then...
Partner with Rory Williams (When this creature enters, target player may put Rory into their hand from their library, then shuffle.)Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.Doctor's companion (You can have two commanders if the other is the Doctor.)
HasteWhenever Bessie attacks, another target legendary creature can't be blocked this turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
HasteWhenever Bessie attacks, another target legendary creature can't be blocked this turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type.Equipped creature has ward , it can't be blocked, and its name and creature type are the last chosen name and creature type.Equip