Enchant noncommander creatureYou control enchanted creature.Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.
Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")Doctor's companion (You can have two commanders if the other is the Doctor.)
, : Copy target activated or triggered ability you control. You may choose new targets for the copy.Ultimate Sacrifice — , Sacrifice Adric: Counter target activated or triggered ability.Doctor's companion (You can have two commanders if the other is the Doctor.)
At the beginning of your end step, goad target creature controlled by the player to your left. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)Whenever chaos ensues, target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)