At the beginning of your end step, goad target creature controlled by the player to your left. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)Whenever chaos ensues, target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
If a creature would die, instead exile it and that creature's controller loses 2 life.Whenever chaos ensues, redistribute any number of players' life totals. (Each of those players gets one life total back.)
Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip .Doctor's companion (You can have two commanders if the other is the Doctor.)
Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls.Will of the council — Whenever chaos ensues, starting with you, each player votes for a creature you don't control. Exile each creature with the most votes or tied for most votes.
TrampleThe Third Doctor gets +1/+1 for each noncreature token you control.When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.
TrampleThe Third Doctor gets +1/+1 for each noncreature token you control.When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.
TrampleNo more than one creature can attack you each combat.Suspend 6— (Rather than cast this card from your hand, you may pay and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)