Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.Doctor's companion (You can have two commanders if the other is the Doctor.)
You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.)
Vigilance, trampleGrenades! — , , Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls.Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.
Cast this spell only if you control two or more Doctors.Take an extra turn after this one. Exile Twice Upon a Time.Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.Time travel.Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.Time travel.Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white Soldier creature token.Whenever chaos ensues, put a +1/+1 counter on each creature you control.
Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn.Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)
At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.When chaos ensues, cards can't enter from exile this turn. Then planeswalk.
Discard all the cards in your hand, then draw that many cards.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)