(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.IV — Choose...
Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.Doctor's companion (You can have two commanders if the other is the Doctor.)
You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.)
Cast this spell only if you control two or more Doctors.Take an extra turn after this one. Exile Twice Upon a Time.Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.Time travel.Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.Time travel.Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white Soldier creature token.Whenever chaos ensues, put a +1/+1 counter on each creature you control.
When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)