Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.
Equipped creature gets +3/+2.Whenever a legendary creature you control enters, you may attach Hero's Blade to it.Equip (: Attach to target creature you control. Equip only as a sorcery.)
I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.: Target creature with power 3 or less can't be blocked this turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)I — The Flux deals 4 damage to target creature an opponent controls.II, III, IV, V — Exile the top card of your library. You may play that card this turn.VI — Add six .
Body-print — : Tap another target creature and put a stun counter on it. Zygon Infiltrator becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)
: Add one mana of any color., : Untap another target artifact., : Scry 1. (Look at the top card of your library. You may put that card on the bottom.), : Target creature can't be blocked this turn.
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card...
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks.IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks...
At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled.Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for...
HasteWhenever Bessie attacks, another target legendary creature can't be blocked this turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Vanishing 4 (This enchantment enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)At the beginning of your first main phase, draw a card.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature...
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with...
Affinity for Daleks (This spell costs less to cast for each Dalek you control.)Other Daleks you control have haste.At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature of their choice, or you create a 3/3 black Dalek artifact creature token with menace.
Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)Destroy target creature. Its controller loses 3 life.
: Add one mana of any color., : Untap another target artifact., : Scry 1. (Look at the top card of your library. You may put that card on the bottom.), : Target creature can't be blocked this turn.