TrampleThe Third Doctor gets +1/+1 for each noncreature token you control.When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.Timey-Wimey — : Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or...
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Create a token that's a copy of target creature you control, except it isn't legendary.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
FlyingWhenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward .Affirmative — , : Target legendary creature can't be blocked this turn.Doctor's companion (You can have two commanders if the other is the Doctor.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.