Partner with Rory Williams (When this creature enters, target player may put Rory into their hand from their library, then shuffle.)Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.Doctor's companion (You can have two commanders if the other is the Doctor.)
At the beginning of your upkeep, put a time counter on The Moment., : Untap target creature you control. It phases out until The Moment leaves the battlefield., : Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.Suspend 4—
Partner with Rory Williams (When this creature enters, target player may put Rory into their hand from their library, then shuffle.)Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.Doctor's companion (You can have two commanders if the other is the Doctor.)
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
Players have no maximum hand size.How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
Players have no maximum hand size.How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
FlashFirst strike, vigilanceWhenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
FlyingWhenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.Crew 4
Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.II, III — Put a +1/+1 counter on each Warrior creature.IV — You may exile a nontoken creature you control. When you do,...
Rose Tyler gets +1/+1 for each time counter on it.Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.Doctor's companion (You can have two commanders if the other is the Doctor.)
The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.)Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.Time travel.Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
You may choose not to untap The Pandorica during your untap step., : Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.