FlyingWhenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.Crew 4
When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.The Beast enters tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.
When Gallifrey Council Chamber enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.): Add .: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
FlashFirst strike, vigilanceWhenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
FlyingWhenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.
Equipped creature gets +3/+2.Whenever a legendary creature you control enters, you may attach Hero's Blade to it.Equip (: Attach to target creature you control. Equip only as a sorcery.)
I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.: Target creature with power 3 or less can't be blocked this turn.
: Add one mana of any color., : Untap another target artifact., : Scry 1. (Look at the top card of your library. You may put that card on the bottom.), : Target creature can't be blocked this turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)I — The Flux deals 4 damage to target creature an opponent controls.II, III, IV, V — Exile the top card of your library. You may play that card this turn.VI — Add six .
Body-print — : Tap another target creature and put a stun counter on it. Zygon Infiltrator becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)