Discard all the cards in your hand, then draw that many cards.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
: Add . Put a time counter on Trenzalore Clocktower., , Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.
: Add . Put a time counter on Trenzalore Clocktower., , Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.
Creeping Tar Pit enters tapped.: Add or .: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.Timey-Wimey — : Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or...
Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward .Affirmative — , : Target legendary creature can't be blocked this turn.Doctor's companion (You can have two commanders if the other is the Doctor.)
MenaceAt the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
MenaceAt the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
FlyingVrestin enters with X +1/+1 counters on it.When Vrestin enters, create X 1/1 green and white Alien Insect creature tokens with flying.Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent.Doctor's companion (You can have two commanders if the other is the Doctor.)
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When this creature dies, you may draw a card.
The Foretold Soldier must be blocked if able.The Foretold Soldier can't be blocked by more than one creature.Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Vanishing 4 (This enchantment enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)At the beginning of your first main phase, draw a card.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)I — Create a Treasure token.II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.
Affinity for Daleks (This spell costs less to cast for each Dalek you control.)Other Daleks you control have haste.At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature of their choice, or you create a 3/3 black Dalek artifact creature token with menace.
When The Cyber-Controller enters, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.Other artifact creatures you control get +1/+1.