Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature of their choice, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player.Crew 2
If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)While voting, you may vote an additional time.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch.II — Target nontoken creature becomes a 6/6 legendary Horror creature named...
Affinity for historic permanents (This spell costs less to cast for each artifact, legendary, and/or Saga permanent you control.)When Banish to Another Universe enters, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield.
FlashFirst strike, vigilanceWhenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.