Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.
Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward .Affirmative — , : Target legendary creature can't be blocked this turn.Doctor's companion (You can have two commanders if the other is the Doctor.)
Skulk (This creature can't be blocked by creatures with greater power.)Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
When Gallifrey Council Chamber enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.): Add .: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.