Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent.Doctor's companion (You can have two commanders if the other is the Doctor.)
FlyingVrestin enters with X +1/+1 counters on it.When Vrestin enters, create X 1/1 green and white Alien Insect creature tokens with flying.Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.
FlashFirst strike, vigilanceWhenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
First strike, hasteSanctified Rules of Combat — When Sycorax Commander enters, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.
Vigilance, trample, hasteWhenever Karvanista attacks, put a +1/+1 counter on each Human you control.Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)
Affinity for Daleks (This spell costs less to cast for each Dalek you control.)Other Daleks you control have haste.At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature of their choice, or you create a 3/3 black Dalek artifact creature token with menace.
Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When Adipose Offspring enters, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.
TrampleThe Third Doctor gets +1/+1 for each noncreature token you control.When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.
Paradox — Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")Doctor's companion (You can have two commanders if the other is the Doctor.)
Vanishing 3 (This enchantment enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)When Crack in Time enters and at the beginning of your first main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
Each legendary creature you control gets +1/+1 for each other legendary creature you control., : Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.