FlashFirst strike, vigilanceWhenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.: Target creature with power 3 or less can't be blocked this turn.
Vigilance, trampleGrenades! — , , Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls.Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.
HasteWhenever Bessie attacks, another target legendary creature can't be blocked this turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Science Teacher — Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of Saga spells become tokens.)Doctor's companion (You can have two commanders if the other is the Doctor.)
Each historic card in your hand has cycling . (, Discard that card: Draw a card.)Whenever you cycle a card, put a +1/+1 counter on Jo Grant.Doctor's companion (You can have two commanders if the other is the Doctor.)
MenaceAt the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
Vigilance, : Create a tapped token that's a copy of target token that entered this turn.Doctor's companion (You can have two commanders if the other is the Doctor.)
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.Timey-Wimey — : Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or...
Celestial Colonnade enters tapped.: Add or .: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Vanishing 3Imprint — When Idris, Soul of the TARDIS enters, exile another artifact you control until Idris leaves the battlefield.Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.
Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Vanishing 3Imprint — When Idris, Soul of the TARDIS enters, exile another artifact you control until Idris leaves the battlefield.Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.
Vanishing 4 (This enchantment enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)At the beginning of your first main phase, draw a card.
Partner with Amy PondFirst strike, lifelinkThe Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter this turn. Untap those creatures.