TrampleWhenever you cast a historic spell, Jamie McCrimmon gets +X/+X until end of turn, where X is that spell's mana value. (Artifacts, legendaries, and Sagas are historic.)Doctor's companion (You can have two commanders if the other is the Doctor.)
MenaceMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.You may have The Master, Formed Anew enter as a copy of a creature card in exile with a takeover counter on it.
Flying, hasteConsume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.
: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
Equipped creature gets +3/+0.As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.Equip legendary creature Equip
: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.You may have The Master, Formed Anew enter as a copy of a creature card in exile with a takeover counter on it.
When you cast this spell, create a token that's a copy of it, except it isn't legendary.: Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact.Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
: Exile the top card of your library. Until your next end step, you may play it.Doctor's companion (You can have two commanders if the other is the Doctor.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.
TrampleThe Third Doctor gets +1/+1 for each noncreature token you control.When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.
Draw two cards. Exile Inspiring Refrain with three time counters on it.Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Partner with Rory Williams (When this creature enters, target player may put Rory into their hand from their library, then shuffle.)Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.Doctor's companion (You can have two commanders if the other is the Doctor.)
Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature...
The Foretold Soldier must be blocked if able.The Foretold Soldier can't be blocked by more than one creature.Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.