All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
MyriadThe "legend rule" doesn't apply to creature tokens you control.Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
Vigilance, trampleOther Dinosaurs you control get +1/+1 and have vigilance and trample.Suspend 4—Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.
Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
You may have Flesh Duplicate enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Wedding Ring enters, if it was cast, target opponent creates a token that's a copy of it.Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)