Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature of their choice, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player.Crew 2
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
: Add . Put a time counter on Trenzalore Clocktower., , Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.
Duggan's power and toughness are each equal to the number of cards in your hand.Whenever Duggan enters or attacks, investigate.The Most Important Punch in History — , : Duggan deals damage equal to twice its power to another target creature. Activate only once.
Whenever Cult of Skaro attacks, choose one at random —• Thay — Put a +1/+1 counter on each artifact creature you control.• Caan — Draw two cards.• Sec — Create a 3/3 black Dalek artifact creature token with menace.• Jast — Each opponent loses 4 life.
Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
When Gallifrey Stands enters, return all Doctor cards from your graveyard to your hand.At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.