Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.Doctor's companion (You can have two commanders if the other is the Doctor.)
Deal with the Black Guardian — When Vislor Turlough enters, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it.At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand.Doctor's companion (You can have two commanders if the other is the Doctor.)
If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.: Add .Doctor's companion (You can have two commanders if the other is the Doctor.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with...
: Add one mana of any color., : Tap target artifact., : Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.), : Goad target creature. (Until your next turn, it attacks each combat if able and attacks a player other than you if able.)
The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
Discard all the cards in your hand, then draw that many cards.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
When Grasp of Fate enters, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
: Add . Put a time counter on Trenzalore Clocktower., , Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.