Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When Adipose Offspring enters, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.
TrampleWhenever you cast a historic spell, Jamie McCrimmon gets +X/+X until end of turn, where X is that spell's mana value. (Artifacts, legendaries, and Sagas are historic.)Doctor's companion (You can have two commanders if the other is the Doctor.)
Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)Doctor's companion (You can have two commanders if the other is the Doctor.)
: Add one mana of any color., : Tap target artifact., : Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.), : Goad target creature. (Until your next turn, it attacks each combat if able and attacks a player other than you if able.)
When The Fugitive Doctor enters, investigate.Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)
Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)
Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.Fuse (You may cast one or both halves of this card from your hand.)Any number of target creatures you control phase out.Fuse (You may cast one or both halves of this card from your hand.)
When Grasp of Fate enters, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)