: Add for each counter on Nardole. Spend this mana only to cast noncreature spells.Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)Doctor's companion (You can have two commanders if the other is the Doctor.)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent.Doctor's companion (You can have two commanders if the other is the Doctor.)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent.Doctor's companion (You can have two commanders if the other is the Doctor.)
The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for or one mana of that creature's color.)Doctor's companion (You can have two commanders if the other is the Doctor.)
Creeping Tar Pit enters tapped.: Add or .: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Partner with Madame VastraFirst strikeTraining (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)I — Destroy all creatures.II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.
Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip .Doctor's companion (You can have two commanders if the other is the Doctor.)
Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.