Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time...
If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)While voting, you may vote an additional time.
At the beginning of your upkeep, put a time counter on The Moment., : Untap target creature you control. It phases out until The Moment leaves the battlefield., : Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.Suspend 4—
TrampleThe Third Doctor gets +1/+1 for each noncreature token you control.When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.
, : Copy target activated or triggered ability you control. You may choose new targets for the copy.Ultimate Sacrifice — , Sacrifice Adric: Counter target activated or triggered ability.Doctor's companion (You can have two commanders if the other is the Doctor.)
Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)Destroy target creature. Its controller loses 3 life.
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.