Each legendary creature you control gets +1/+1 for each other legendary creature you control., : Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Vigilance, trampleGrenades! — , , Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls.Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.
TrampleWhenever you cast a historic spell, Jamie McCrimmon gets +X/+X until end of turn, where X is that spell's mana value. (Artifacts, legendaries, and Sagas are historic.)Doctor's companion (You can have two commanders if the other is the Doctor.)
The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.)Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman.
Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)Doctor's companion (You can have two commanders if the other is the Doctor.)
Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)
FlyingWhenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.Crew 4
The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for or one mana of that creature's color.)Doctor's companion (You can have two commanders if the other is the Doctor.)