FlyingWhenever Intet, the Dreamer deals combat damage to a player, you may pay . If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
Flying, lifelinkSacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power.Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
Cast this spell only before attackers are declared.You choose which creatures attack this turn.You choose which creatures block this turn and how those creatures block.
FlyingAs Archangel of Strife enters, each player chooses war or peace.Creatures controlled by players who chose war get +3/+0.Creatures controlled by players who chose peace get +0/+3.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)When Shriekmaw enters, destroy target nonartifact, nonblack creature.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)