At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.: Target opponent gains control of target permanent you control.
Spike Feeder enters with two +1/+1 counters on it., Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When this creature dies, you may draw a card.
Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent of their choice that shares a card type with it.
FlyingWhen Bladewing the Risen enters, you may return target Dragon permanent card from your graveyard to the battlefield.: Dragon creatures get +1/+1 until end of turn.
HasteWhenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
As Sewer Nemesis enters, choose a player.Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.Whenever the chosen player casts a spell, that player mills a card.