When Coiling Oracle enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.): Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.): Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."
Defender (This creature can't attack.): Slithering Shade gets +1/+1 until end of turn.Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
Shuffle up to four cards you own from outside the game into your library.Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Graft 5 (This creature enters with five +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)Vigean Hydropon can't attack or block.
Graft 5 (This creature enters with five +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)Vigean Hydropon can't attack or block.
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.): Target creature with a +1/+1 counter on it gains flying until end of turn.