Magic 2012
[2][W] Personal Sanctuary - Foil
M12#30#F
During your turn, prevent all damage that would be dealt to you.
[rare] rare
Magic 2012
[4][B] Call to the Grave
M12#85#N
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice.At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
[rare] rare
Magic 2012
[1][W][W] Mesa Enchantress
M12#25#N
Whenever you cast an enchantment spell, you may draw a card.
[rare] rare
Magic 2012
[4][B][B][B] Sutured Ghoul - Foil
M12#112#F
TrampleAs Sutured Ghoul enters, exile any number of creature cards from your graveyard.Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
[rare] rare
Magic 2012
[1][G][G] Elvish Archdruid
M12#172#N
Other Elf creatures you control get +1/+1.: Add for each Elf you control.
[rare] rare
Magic 2012
[2][W] Oblivion Ring - Foil
M12#27#F
When Oblivion Ring enters, exile another target nonland permanent.When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
[uncommon] uncommon
Magic 2012
[5][U][U] Sphinx of Uthuun - Foil
M12#76#F
FlyingWhen Sphinx of Uthuun enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
[rare] rare
Magic 2012