Enchant creatureEnchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.When enchanted creature dies, return Angelic Destiny to its owner's hand.
: Choose one. Activate only once each turn.• Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample.• Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying.• Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8.
, : Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)FlyingWhenever you cast a Vampire creature spell, it gains bloodthirst 3.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice.At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.