Magic 2011
[4][U][U] Harbor Serpent
M11#56#N
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
Magic 2011
[common] common
[4][U][U] Harbor Serpent - Foil
M11#56#F
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
Magic 2011
[common] common
[W] Holy Strength
M11#16#N
Enchant creatureEnchanted creature gets +1/+2.
[common] common
Magic 2011
[2] Dragon's Claw
M11#205#N
Whenever a player casts a red spell, you may gain 1 life.
[uncommon] uncommon
Magic 2011
[1][G] Nature's Spiral
M11#187#N
Return target permanent card from your graveyard to your hand.
[uncommon] uncommon
Magic 2011
[1] Brittle Effigy
M11#202#N
, , Exile Brittle Effigy: Exile target creature.
Magic 2011
[rare] rare
[X][R] Fireball
M11#138#N
This spell costs more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets.
[uncommon] uncommon
Magic 2011
7 Kč
[X][R] Fireball - Foil
M11#138#F
This spell costs more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets.
Magic 2011
[uncommon] uncommon
[U] Merfolk Spy
M11#66#N
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.
[common] common
Magic 2011