Protean Hydra enters with X +1/+1 counters on it.If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .Whenever Frost Titan enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
First strike (This creature deals combat damage before creatures without first strike.)Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.
Other Vampire creatures you control get +1/+1.Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
FlyingWhen Augury Owl enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)