Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)When Acidic Slime enters, destroy target artifact, enchantment, or land.
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
First strike (This creature deals combat damage before creatures without first strike.)Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)All lands are Islands in addition to their other types.Creatures without flying or islandwalk can't attack.
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.
Flying: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.
At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.
: Inferno Titan gets +1/+0 until end of turn.Whenever Inferno Titan enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .Whenever Frost Titan enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
FlyingWhenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.