Magic 2011
Glacial Fortress - Foil
M11#225#F
Glacial Fortress enters tapped unless you control a Plains or an Island.: Add or .
[rare] rare
Magic 2011
[1][W] Celestial Purge - Foil
M11#9#F
Exile target black or red permanent.
[uncommon] uncommon
Magic 2011
[1][U][U] Merfolk Sovereign - Foil
M11#65#F
Other Merfolk creatures you control get +1/+1.: Target Merfolk creature can't be blocked this turn.
[rare] rare
Magic 2011
[X][G] Protean Hydra
M11#194#N
Protean Hydra enters with X +1/+1 counters on it.If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
[rare] rare
Magic 2011
[4][U][U] Frost Titan - Foil
M11#55#F
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .Whenever Frost Titan enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
[mythic] mythic
Magic 2011
[3][U][U] Time Reversal
M11#75#N
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
[mythic] mythic
Magic 2011
[5][R][R] Destructive Force - Foil
M11#133#F
Each player sacrifices five lands of their choice. Destructive Force deals 5 damage to each creature.
[rare] rare
Magic 2011
[3] Crystal Ball - Foil
M11#203#F
, : Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
[uncommon] uncommon
Magic 2011