Whenever another artifact you control enters, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn.Cycling (, Discard this card: Draw a card.)
FlyingWhenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's mana value.
At the beginning of your upkeep, choose one —• You gain 2 life.• Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)• Each opponent loses 1 life.
FlyingWhen Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)Whenever equipped creature deals combat damage to a player, you may draw a card.Equip
Equipped creature gets +0/+2 and has vigilance.Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.Equip