Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
When Necromancer's Covenant enters, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.Zombies you control have lifelink.
Equipped creature gets +3/+3 and has first strike.Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token.Equip
, : Create a 1/1 blue and black Zombie Wizard creature token.: Target player loses X life and mills X cards, where X is the number of Zombies you control.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.
Enchant landEnchanted land has shroud. (It can't be the target of spells or abilities.)Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
When Architects of Will enters, look at the top three cards of target player's library, then put them back in any order.Cycling (, Discard this card: Draw a card.)
Haste (This creature can attack and as soon as it comes under your control.)Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
FlyingWhen Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it.At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.