Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.
FlyingAt the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)Uril, the Miststalker gets +2/+2 for each Aura attached to it.
Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it.At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.), Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
Haste (This creature can attack and as soon as it comes under your control.)Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)Whenever equipped creature deals combat damage to a player, you may draw a card.Equip
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
When Anathemancer enters, it deals damage to target player equal to the number of nonbasic lands that player controls.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.